AI Insights · Timothy · October 2022
Top 5 Snake Games in Australia Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 snake games in Australia for Q3 2022 on a unified platform, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 snake game applications on a unified platform in Australia showed varied performance trends. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Snake Rivals - io Snakes Games saw a significant peak in weekly downloads around mid-July, reaching approximately 3.7K. Weekly revenue for this game showed an upward trend in late July, peaking at around $1.3K. Active users increased notably in mid-July, peaking at 13.3K before stabilizing around 5.9K by the end of September.
Little Big Snake experienced a modest increase in weekly revenue, peaking at approximately $575 in mid-September. Downloads saw a significant spike at the end of September with 436, while active users fluctuated around the 1K mark throughout the quarter, with a peak of 1K in the final week of September.
Snake.io - Fun Online Snake maintained a steady rate of weekly downloads, averaging around 8K, with a peak of 9.6K in early July. Revenue remained relatively stable, averaging around $260 per week. The game had a consistent number of active users, fluctuating between 36K and 43K, peaking at 42.4K in early July.
WormsZone.io - Hungry Snake showed a steady increase in weekly downloads, peaking at 1.1K in late September. Revenue remained relatively low and stable, averaging around $200 per week. Active users hovered around the 10K mark, peaking at 10.2K in late August.
slither.io experienced consistent weekly downloads, peaking at 10.7K in mid-July. Revenue remained low, averaging around $60 per week. Active users for slither.io peaked at 75.4K in mid-July but saw a decline towards the end of the quarter, stabilizing around 59.4K.
For more insights and detailed data, visit Sensor Tower.